Brainer Innovations
One founder · one AI · zero committees

We build software
and games that feel a step ahead.

One founder, one AI partner, building useful software that solves real problems today and original games for tomorrow.

Two disciplines, one studio

We split our focus between practical software that solves everyday problems, and games we're building because we love making things people want to play.

Software

Practical software that saves time, reduces paperwork, and helps teams work smarter.

Games

Beyond software, we're creating original mobile games that people will genuinely enjoy playing.

Products

Originals

Built from real needs. Made for real work.
Built from real passion. Made for real play.

Time Tracker

In development

A no-friction time-tracking system for people who just want to log hours and see where the time actually went — no bloated project-management suite required. Built first, because it's what the studio itself needed.

Built with Claude Live link coming soon

First Game — Untitled

Coming soon

Our first original game is on the roadmap, starting on mobile. No name or details locked yet — check back as the studio grows, or reach out if you want to hear about it first.

In concept
App Store — coming soon Google Play — coming soon

Want to see what we're building next?

No sales team. No middlemen. Leave your info and I'll get back to you as soon as possible.

Sends straight to Brainer@brainerinnovations.com — more ways to reach us are on the way.

View on GitHub
About

Built on the Shop Floor

I didn’t take the traditional path into tech. I went to four different colleges, explored tech and business, and ultimately gained my education on the ground — working everywhere from restaurant kitchens and recruiting agencies to manufacturing floors and warehouses.

Growing up alongside the internet, I always believed software should make people’s jobs easier. But everywhere I worked, I saw the opposite: clunky, frustrating systems that created more friction than they solved.

The turning point came at my last job. Our inventory system was a mess. As a clerk, I knew the exact pain points at every station, so I went home and built my own inventory app on my own time to fix it. While the workers loved it, management told me building software “wasn’t my job.”

That was the moment I realized if I wanted to build software that actually serves the people using it, I had to do it myself. I launched Brainer Innovations to solve real operational headaches — from inventory tracking to cutting out useless paperwork — with tools so intuitive anyone can use them.

Today, Brainer Innovations exists for two simple reasons:

  • To fix workflows: Show me your daily operational bottleneck, and I will design and build a streamlined tool to solve it.
  • To build great games: Interactive games designed to take the stress out of your workday and put you in a better mood.